ManlyMarco

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Can't see anything wrong in the log, at least not directly related. Make sure you're not filtering everything out in config manager window or something.

There is not, are you sure there actually are any settings to show? You can try using plugins from https://github.com/BepInEx/BepInEx.Utility to see if their config entries appear. If they don't...

Attach debugger and see where it throws exactly and why.

You don't have to build it although you should be able to just clone and press build in VS. Use dnspy to debug.

@younggam Well that's cursed, how is that null. Have to wonder how nothing else exploded. Try this build, though it's likely to crash somewhere else [BepInEx5.zip](https://github.com/user-attachments/files/16998702/BepInEx5.zip)

Even with checks a broken mod can bring the whole game down. I'm closing the issue since it sounds resolved now.

Loading characters within the scene or especially in the middle of the main game might cause weird issues, hence why it was never implemented. It's unlikely to be worked on...

It's a good idea. Problem is it will require some nontrivial changes since currently everything assumes a single card at a time.