Manish Goregaokar

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@Artyom17 do you have a diagram explaining where exactly the poses for these are? And also how their orientation is calculated. Was trying to figure this out for https://github.com/immersive-web/webxr-hands-input/issues/9 but...

We will probably need to expose some notion of parent joint given that not all devices support not all joints and while users can figure it out based on the...

Hmm that link isn't working for me

So, interestingly, the naming oculus uses means that rotations for the pseudocarpals are missing. The pseudocarpals being the "bones" between the wrist and the metacarpals; they don't actually exist as...

Alright, so thinking more of this, we have the following "bones" overall: - proximal, middle, distal phalanges (no middle on thumb). we need position and orientation - metacarpals. we need...

This means we won't expose: - oculus' trapezium bone - pseudocarpals if openxr decides to go with that route - the forearm stub - openxr's palm joint implementors can choose...

Here's magic leap: https://developer.magicleap.com/learn/guides/lumin-sdk-handtracking

Yeah, it is (sorry about the confusion)

The main problem with tracking rebases is that it's hard to match commits. What we can do is allow rebases: - which edit commits but not commit messages - which...

Not major if we're just trying to handle solar calendars, they get trickier for lunar. But yeah, makes sense! You can help mentor too :smile: