Malcolm Nixon

Results 72 comments of Malcolm Nixon

The godot-xr-tools currently just has direct-holding; however "soft" holding has been implemented using this by: 1. Create the "drag" object you want 2. Create an invisible "handle" object which can...

Just talked with a user that's trying to position their player in the scene, and the player leaves a bunch of objects behind. These are all the helper objects under...

@GammaGames could you check out the branch and let me know if it's doing what you want. You can also play with the latest https://github.com/Malcolmnixon/godot-xr-tools-demo which has a few trampolines...

I'm finding the same thing. I didn't notice it until this morning because it seems to be related to the guardian somehow. I confirmed it's a fairly recent issue, and...

Added wind areas and the wind movement provider to the climbing/gliding demo.

Added grappling scene to the pull request.

It's possible (but not obvious) to get out using a t-pose glide when the player is bouncing at the top of the wind column to slowly move forwards. A return-to-main-menu...

The godot_xr_tools project is just some helper classes that work with an ARVR provider library such as godot_openxr (https://github.com/GodotVR/godot_openxr). I don't believe godot_openxr supports WebXR. There's an article at https://www.snopekgames.com/tutorial/2020/how-make-vr-game-webxr-godot...

An experimental physics hand implementation is present in https://github.com/Malcolmnixon/godot-xr-tools-interactables and allows the hands to interact with rigid bodies in the scene. At this time it doesn't prevent the hands from...

Is anyone having issues with Function_Pointer configuration? If not I'm going to suggest closing the issue.