godot-xr-tools
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Is it supporting HTML5?
The godot_xr_tools project is just some helper classes that work with an ARVR provider library such as godot_openxr (https://github.com/GodotVR/godot_openxr). I don't believe godot_openxr supports WebXR.
There's an article at https://www.snopekgames.com/tutorial/2020/how-make-vr-game-webxr-godot which explains how to build for webxr, and it uses the same ARVROrigin, ARVRCamera, and ARVRController that godot_xr_tools makes use of; so it has a good chance of working.
XR Tools does work with HTML5 provided you also use the openxr asset as well as the instructions malcolm linked. A brief example can be found here: https://github.com/teddybear082/Godot-WebXR-Avatar-Test
With a playable demo here: https://teddybear082.itch.io/godot-webxr-avatar-test
Perhaps a WebXR export should be included as a demo in the project?