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Add bouncy property to physics

Open GammaGames opened this issue 2 years ago • 3 comments

To make the player ricochet off stuff, because that's a good idea in VR

GammaGames avatar Jul 30 '22 16:07 GammaGames

@GammaGames could you check out the branch and let me know if it's doing what you want. You can also play with the latest https://github.com/Malcolmnixon/godot-xr-tools-demo which has a few trampolines (purple plates) scattered around - the ones beside the climb-building are sloped so you can test angled-collision bounces.

Note: this only works if the movement is being performed by the PlayerBody. It won't be applied if an exclusive movement-provider (such as the grappling hook) has taken over physics.

Malcolmnixon avatar Jul 31 '22 02:07 Malcolmnixon

You're fast, I'll try to check it out tomorrow! Thanks!

GammaGames avatar Jul 31 '22 06:07 GammaGames

I played around with the demo, looks good!

GammaGames avatar Jul 31 '22 19:07 GammaGames