mrmaxm
mrmaxm
ScreenComponent when used in "none" screenBlend, does not respect screen's DPI. Would be great to have a checkbox, that would ensure that `window.devicePixelRatio` is respected in calculation of sizes, when...
Rectangle - with position, orientation and size that can be intersected with Ray and other Shapes.
Like with BoundingBox and few other shapes, it would be good to have a rectangle, that is much simpler shape than box, and would be useful in many cases. It...
Editor and Editor API code is interlinked and uses each other. As Editor front-end is now open sourced, it makes sense to migrate API into it, making it easier to...
Partly fixes https://github.com/playcanvas/editor/issues/1369 When copying entities from hierarchy, will now add clipboard data, so it can be pasted in inspector attributes. Very useful when need to set multiple entities from...
### Description If the scene has prefiltered skybox, then applying non-prefiltered cubemap onto material is ignored. ### Steps to Reproduce: 1. Create new project from Model View Starter Kit 2....
Experimentation with AnimGraph and instant updates in Launch - is amazing. But with complex graph, there are a lot of transitions and conditions. Currently it is not possible to disable...
When you have multiple transitions on same path, deleting a single transition leads to issues. ### Steps to Reproduce 1. Create Anim State Graph 2. Open Graph Editor 3. Add...
I've looked at loading.js (default loading script), and it hasn't been updated for very long time now. Few things that can be improved: - [x] Better way to write CSS....
When importing GLB with lines primitives, it will import it incorrectly. While [model viewer](https://playcanvas.com/model-viewer) renders it correctly, the pipeline job converts it to triangles (seemingly ignores primitive type), leading to...
For many years PBR been a standard across the industry, so specular workflow became way less popular, and metalness + rough/gloss map - is more popular choice. When material created...