MackeyK24

Results 22 comments of MackeyK24

you mean **implementing** the whole class **btTriangleIndexVertexArray** I dunno about this one cause i dont know for sure how to implement all the constructor properties in ammo.idl and more importantly...

Mainly it is just exposing it the in ammo.idl but how you pass the pointers to the data is the thing. I am going play with this for a bit......

I figured it out ... but we need the get getOverlappingPairCache function added to ammo. Idl for both the btBroadfaceInterface and btAxisSweep3

Man... I dont know if this codebase or its instructions are **PRODUCTION READY** After almost **2 Weeks** of just play with EVERY FREAKING EMCC SWITCH i can find. I think...

Yo @kripken ... Which part of make.py ??? 1... Add Default Function Pointers = 20 - ???? ``` emcc_args += '-s RESERVED_FUNCTION_POINTERS=20'.split(' ') ``` 2... Add Default Exported Runtime Method...

Yeah the **contact callbacks** need the part to handle **casting** the raw function pointers and the functions that the ammo.idl uses: **ammo.idl** needs this fix: ``` interface btDiscreteDynamicsWorld { void...

What about PR https://github.com/kripken/ammo.js/pull/251

Hey guys... I tried every thing listed above... tried both 10 and 20 (make.py) ``` emcc_args += '-s RESERVED_FUNCTION_POINTERS=10'.split(' ') ``` But i have **NO Ammo.addFunction** and/or **NO Ammo.Runtime.addFunction** Anybody...

Thats weird... I could not get **EXPORTED_RUNTIME_METHODS** to work with **Pointers_stringify** But luckily there is a **EXTRA_EXPORTED_RUNTIME_METHODS** that worked for me: Update make.py **EMCC_ARGS:** emcc_args += '-s RESERVED_FUNCTION_POINTERS=20'.split(' ') emcc_args...

I dont think the character controller has an actual btRigidBody... is use a ghost object in the physics world. ``` btPairCachingGhostObject* m_ghostObject; ``` So if you wanted to HIJACK the...