MackeyK24

Results 22 comments of MackeyK24

You would have to show me this... We use the toolkit (a newer version) everyday at work. Have created many commercial projects for clients for the past few years. I...

You must show me this error. Are you using newer builds of the toolkit ?

I found this issue. It was not actually making duplicates. It was using a HASH as the file suffix for the texture. That has was supposed to be unique. But...

Yo @nicolasayotte ^^^

Yo @andybak ... If you can build this from the .unity packages... That would be awesome :)

Babylon Toolkit is not published as Unity Package Manager install. In Unity's Package Manager: Click the "+" button ➔ Add package from git URL.... Community Edition ``` https://github.com/codewrxai/CommunityEdition.git ``` Professional...

The previous version was hard coded to work from the Assets/[Babylon] folder. I dont see they could have gotten it to fully work as a UPM. But now I natively...

Yes... Dont use Standard Specular (or any Unity shader with specular glossiness workflow). Stick to the **Standard** shader. That uses the GLTF 2.0 Default Metallic Roughness workflow the specular extension...