Jake Potrebic
Jake Potrebic
Oh what a beautiful command system bukkit has crammed on top of brigadier... If there's a better way to fix this, let me know. Main issue is that when the...
Closes #5274 First time touching item meta stuff Unsure of a few things, mainly the behavior of this elsewhere in the codebase, like anvils/grindstones. Currently you can remove the glint...
Saw the [spigot issue](https://hub.spigotmc.org/jira/browse/SPIGOT-6713), and decided to look around elsewhere for oddities with cancelling EntityTransformEvent, and as usual, there was an issue where Villager's deaths would be logged if it...
Fixes #6458 I figured that instead of trying to find all the places where this needed to be changed, I'd only attempt to "revert" the change where it mattered, in...
Getting a gamerule's default value shouldn't be tied to needing a world instance since it's the same without a world. Also, the methods to get the gamerule's value for a...
Resolves https://github.com/PaperMC/Paper/issues/5366 Re-does bukkit's very outdated `PotionType` and `PotionData` classes into a single `Potion` class.
There are a few things this fixes. Craftbukkit attempted to move the logic regarding the `spawn-monsters`, `spawn-npcs` and `spawn-animals` server.properties settings to the logic for calling the entity spawn events....
### To Test - [x] END_GATEWAY_DRAGON_DEFEAT - [x] END_GATEWAY_PAIR - [x] END_PORTAL - [x] ACTIVE_END_PORTAL Closes #5547
Fixes an NPE when the server tries to find an inventory creator instance based on the InventoryType. Now it throws an IllegalArgumentException like other un-creatable inventories. I think this is...
Upstream did not account for different hands when storing the breed item for later use in the event. Also they only stored a reference to the stack, not a copy...