MOARdV
MOARdV
Per request on the forum. And add a transparency parameter, so a HUD can have a see-through camera view.
Per several reports on the forum: Load a career game where survey contracts are available. Accept the contract. Start a flight and go to the map view. Activate navigation on...
This isn't fully thought out yet - but what about having a way to store / recall locations on planetary surfaces. It could be used for displaying downrange distance and...
The current maneuver planner works well enough for near-circular orbits. Can I modify it to handle higher eccentricity starting orbits as well? I think the main issue is that the...
It'd be a nightmare to write and test. But it'd make MAS adoption easier. I just don't see myself having dozens and dozens of hours to write and test a...
This is defined across several props (eg, LowALTIndicator) using a number of custom variables in CustomVariable_ALCOR_TabloIndicators (and maybe other places?). Props depending on this feature - [ ] MAS_Tablo_Alarm_LowAltitude (propTablo.xml)...
Another of the ASET features that needs translated to MAS Affected props: - [ ] MAS_Tablo_Alarm_GPWS
`startTranslation` and `endTranslation` are currently treated as vec3, but they could be made variable like I've done with other vector elements.
If I'm going to update the JSI props, I may as well update NFP as well. That will cover the entire gamut of major RPM props, as far as I...
This needs to be a wiki page, so prop makers have this data available to make props that interact with existing features. I'll merge additional persistents into this post, and...