MOARdV

Results 90 comments of MOARdV

The problem with RasterPropMonitor is that it does a lot of things manually, instead of working through the Unity engine. It looks like the hacks I applied to RPM to...

Science experiments, along with science ready to transmit. I guess I need to dig into the whole science system a little bit more deeply.

I'm putting this officially on the "I'm never getting to this" pile. I've made several starts, but I don't play career, so I've never gotten anywhere with the list of...

> Can you share your thoughts on this to give me a starting point? I'll start poking around at it on my own too. KSP is not well documented, which...

> If I wanted to implement an interface to something like [x] science, do you think it would be a better idea to build it into that mod instead? One...

> is that something you’d consider? At the present, I have no plans to release future updates of RPM. My modding time is very limited, and I would prefer focusing...

It's a very old IVA mod - I'm not sure if the thread for it survived either of the major KSP Forum hiccups. The modder who created the IVA made...

I've got no objection to removing the patches, since they're obsolete. However, as I stated on the forum, I don't plan on releasing further updates to this mod. I guess...

That shouldn't happen (obviously). The navball is rendered on drawing layer 17 by default, and EVA kerbals should be on a different layer, unless Squad moved the layers around some...

> I've been banging my head against this problem in kOS for a while: I have no clue what layer to use for rendering to a rendertexture if I'd like...