MNG-cataclysm
MNG-cataclysm
We could open a second codevelopment pull request that works on Luke and the explosives truck, along with anything else we might need, if this PR gets too big.
For this PR, what we have left to do is: - [x] Add dialogue to Lisa to recruit her to the job. - [x] Create duplicates of Lisa and Chris...
We're getting pretty close to being done with this first pass of the mission, the rest of this stuff should be fairly easy to add.
Oh, I think I should make the PR description a bit more elaborate once all of the content is in. Do you agree, @I-am-Erk?
In regard to fleshing anything out more, I think that we should be good to go right now, and we'll leave any further dialogue additions to future contributors or contributions.
> There's a dynamite item in here that's still not defined, and I don't think we use it yet? That's used in the follow up PR, I just put it...
@I-am-Erk Don't worry about any errors that pop up, I'll handle the debugging side of things for this.
[This PR](https://github.com/I-am-Erk/Cataclysm-DDA/pull/35) should probably be considered too, since it works with monsters involved here.
I suppose that I could add a globally unique church that has some clues leading to the retreat, this would have been what the NECC used pre-Cataclysm. I think that...
What if we calculate car price based on the sum of its parts (via item JSON), multiplied by some value dependent on what capabilities it has? This would account for...