MNG-cataclysm
MNG-cataclysm
> Raising hopes for contents that never appears is not good, in my view. That is true, yes. I figured I'd solve that issue by just adding more overall content...
~~This should probably be put on hold until #75535 is worked out.~~ Nevermind, #75535 needs more work.
> I'm not clear how what you changed relates to what I suggested. I was saying add two different variables that are updated seperately. I decided to only have this...
> Now it's, if you (repeatedly?) push a NPC too far they might, what not want to talk to you? What social interactions are you having that are angering NPCs...
> I previously said "I'm thinking EOC is not where it belongs." This is a very big deal, we can NOT have core systems like this defined entirely in EOCs....
> Fire does need reworking, and I wouldn't consider that a barrier to developing more fire attacks. I'm always a fan of getting bugs fixed by making them more prominent....