MNG-cataclysm

Results 10 issues of MNG-cataclysm

#### Summary Content "Adds a new faction, a base for them, and several quests." #### Purpose of change Adds a new faction: the Norse Evangelicals. They are based in an...

NPC / Factions
[JSON]
Missions
Map / Mapgen
astyled

#### Summary Content "Add a new zombie: the Malicious Mane" #### Purpose of change Add a new zombie: the Malicious Mane. #### Describe the solution The malicious mane is just...

[JSON]
Spawn
Monsters
Code: Tooling
astyled
json-styled
BasicBuildPassed

#### Summary Content "Add flags of various countries" #### Purpose of change Add more flags, these are of various nations, and places where they will spawn. #### Describe the solution...

[JSON]
Spawn
astyled
json-styled
BasicBuildPassed
Items: Armor / Clothing
0.G String Freeze

### Is your feature request related to a problem? Please describe. I'm mainly making this as a way to keep track of my ideas for the Hell's Raiders, but also...

<Suggestion / Discussion>
stale

#### Summary Mods "[Magiclysm] Add spellcasting proficiencies." #### Purpose of change Add some spellcasting proficiencies that characters can learn from casting spells. It seemed logical to me that wizards could...

[JSON]
Mods
Mods: Magiclysm
Mechanics: Enchantments / Spells
astyled
json-styled
EOC: Effects On Condition

#### Summary Content "Overhaul and flesh out Barry Isherwood's rescue mission, part 2." #### Purpose of change This is a co-development PR for #73264, intended to cover parts of the...

NPC / Factions
[JSON]
Missions
Vehicles
Spawn
astyled
json-styled
BasicBuildPassed

#### Summary Content "Overhaul and flesh out Barry Isherwood's rescue mission" #### Purpose of change Overhaul Barry Isherwood's rescue mission into a more fleshed-out version. This is a project that...

NPC / Factions
[JSON]
Missions
Map / Mapgen
Spawn
Fields / Furniture / Terrain / Traps
astyled
json-styled
EOC: Effects On Condition

#### Summary Content "Expand NECC dialogue dynamics." #### Purpose of change The NECC NPCs, while having very developed dialogue trees, lacked any conditionals for how they thought about the player...

NPC / Factions
[JSON]
Missions
Items: Food / Vitamins
astyled
json-styled
BasicBuildPassed

#### Summary Content "NPCs will forgive the player over time." #### Purpose of change For a very long time now, once an NPC became hostile to the player, there was...

NPC / Factions
[JSON]
Mods
Mods: Aftershock
astyled
json-styled
BasicBuildPassed
EOC: Effects On Condition
Mods: Innawood 🌲

#### Summary Content "Add a new EOC event, `npc_changes_opinion`." #### Purpose of change Add a new EOC trigger, `npc_changes_opinion`. This will allow an EOC to run whenever an NPC's opinion...

[C++]
astyled
json-styled
BasicBuildPassed