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Adds the exodii labyrinth monsters

Open I-am-Erk opened this issue 1 year ago • 7 comments

Summary

None

Purpose of change

#73247 is a super huge PR so I'm parting it out into components, and updating the major deficits of those components as I go.

Describe the solution

Adds the monsters and monstergroups for the exodii labyrinth.

  • Fleshborg: The default super basic monster, a slow and plodding enemy with a weak ranged attack.
  • Advanced fleshborg: As above but, um, a bit more advanced? You get it.
  • Stiltwalker: A fast melee enemy with giant stabby blades for limbs. Bad news.
  • Labyrinth turret: a weak stationary enemy that basically throws rocks at you.
  • One-shot turret: Most complicated enemy here for now, this thing has a 'dormant' and 'active' mode. When it spots an enemy, it charges up and switches to its active mode, then fires off a powerful attack. There is a gap between the two, giving you a chance to get to cover. Once it shoots, it destroys itself.

All of these except the one-shot have been tested in the original PR, I'm leaving this in draft until I have a chance to try out the one-shot as well.

Describe alternatives you've considered

I would love to have more enemies here. These ones need more playtesting, but they've been up a few weeks and I've had no takers, so as usual, we'll do it on the fly.

Testing

Fleshborg/advanced fleshborg/stiltwalker/labyrinth turret have all been tested in the original PR, one-shot turret just needs a little bit more, but I'm going out for dinner shortly and just wanna get the draft up before I go.

Additional context

The one-shot turret needs some attacks of its own before this is done. Open to suggestions for what it could do besides basic stuff, a few weird effects would be fun. Also I want to make it hostile to other netherum creatures so that you can lure enemies into its range to destroy it.

I-am-Erk avatar May 18 '24 01:05 I-am-Erk

I know it is a draft but i will give some feedback. You should probably bump the hp of some of the stronger bots to 150~200hp like the medium bot. Stilkwalker is a good monster, maybe a bit more hp to 150. These numbers depends how dense the place is with monsters

I would also be care with dumping nether creatures because a significant amount of them are extremely deadly like the nuckavelee,polyp and the star vampire. They are all threats that mostly only die to rifle bursts/nades or advanced melee and will quickly fuck you up hard when not met under a controlled situation, since they cannot be outrun easily.

Nebnis avatar May 18 '24 02:05 Nebnis

The star vampires got nerfed recently and actually I need to update that. In general, if they make it into the final groups at all, it'll be as rare bosses

I-am-Erk avatar May 18 '24 06:05 I-am-Erk

How long does it take for a labyrinth to create a copy? Can the labyrinth create a copy of the player character? An evil copy? An evil not perfect copy?

NPC-enemy with characteristics, skills and equipment of the player. A mini-boss if there is a room with a good reward.

Or maybe neutral? Go after your new “perfect” follower in the labyrinth.

IdleSol avatar May 18 '24 10:05 IdleSol

I've presumed it takes a while, I don't want to have to explain why the player can't dupe items themselves

I-am-Erk avatar May 18 '24 15:05 I-am-Erk

Add hallucination mechanics? Only one that disappears on death, not on taking damage.

Or repeating all of the user's actions. And then the result depends on luck.

IdleSol avatar May 18 '24 16:05 IdleSol

This PR should probably be considered too, since it works with monsters involved here.

MNG-cataclysm avatar May 19 '24 20:05 MNG-cataclysm

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

Click to expand
  • Labyrinth turret oneshot attack
  • Stiltwalker
  • Stiltwalkers
  • The fleshborg launches a bony dart!
  • advanced fleshborg
  • advanced fleshborgs
  • fleshborg
  • fleshborgs

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

github-actions[bot] avatar May 25 '24 04:05 github-actions[bot]

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar Jun 24 '24 04:06 github-actions[bot]

Closing as stale. If you wish to continue working on this, ping me to reopen.

Night-Pryanik avatar Dec 09 '24 06:12 Night-Pryanik