Michael Jørgensen
Michael Jørgensen
A similar issue is seen on the latest `develop` branch when using the emulator. Steps to reproduce: - Compile a large C program (e.g. make use of `printf()` with `%ld`...
> Could you please play around with > `const unsigned int uart_fifo_size = 2*32*1024;` in `emulator/uart.c` line 32 ? Indeed, this works. I guess the calculation is wrong, since each...
Definitely something we want to fix. I'll need to think about it.
After some thought, I've come up with three possible solutions. These are (in no particular order): A: Remove the latching mechanism from the `daisy_chain` module. This brings the design closer...
A lot of changes have been made to the maze program. Available on the `develop` branch. @sy2002 : Please play some games, and give further feedback :-)
Thank you for your feedback! > I did not get where to go to exit. I played level 1 and thought that I need to go to the top/left but...
@sy2002 : Thank you SO MUCH for your feedback. It is VERY HELPFUL and I'm learning a lot from you! I really appreciate it! I've fixed the small bugs you...
A timer has now been added to the game! What is your record time?
The behavior is currently different on the hardware and on the emulator. The reason is that Issue #172 has not yet been implemented. I've tested the game on the emulator,...
I suggest the Monitor enables global interrupt.