MBetters
MBetters
**OS:** WIN **Godot version:** N/A **Blender version:** v2.81a **Issue description:** - File --> Export --> Godot Engine (.escn) - Set your export settings and change the export's directory path -...
**OS:** WIN **Godot version:** v3.2.beta5.official **Blender version:** 2.81a **Issue description:** This exporter's current `master` branch is very quirky. In particular, I found that some meshes were invisible and animations either...
**OS:** Windows 10 **Godot version:** v3.1.2.stable.official **Blender version:** v2.81a **Issue description:** This is just a question. What is this repo's relationship to [godotengine/collada-exporter](https://github.com/godotengine/collada-exporter), [HungryProton/collada-exporter-2.8](https://github.com/HungryProton/collada-exporter-2.8), and [artellblender/collada-exporter-2.8](https://github.com/artellblender/collada-exporter-2.8)? I'm using Blender 2.81....
### Brief Issue Summary I maintain a repo in which there are multiple target architectures. For the most part, the executables being built for the different architectures have separate code,...
Just a quick question. How do I export a whole scene from Blender and retain all the objects' relative positions/rotations and parent-child relationships? `blender2ogre` produces a .scene XML file, but...
Addon settings:  Export settings:  Error: 
```json ... "metadata": { "kernelspec": { "display_name": "my-virtualenv-python", "language": "python", "name": "my-virtualenv-python" } ... ... ``` Maybe this could be passed in with something like `-k my-virtualenv-python`. I'm new to...
I'm using STM32CubeMX to generate my STM32H743BIT6 BSP. Is there a way to use that BSP instead of pointing `-DSTM32_CUBE_H7_PATH=...` to the generic STM32CubeH7?
This happens when I run this with a Logitech Gamepad F310 connected. ```python from inputs import devices for device in devices: print(device) ```