MBetters

Results 18 comments of MBetters

Same Blender and Godot version for me. I also had the invisible mesh with shape keys issue you describe. What fixed it for me was setting all my Blender shape...

Ok that makes sense, thank you. As a follow-up, why would people want to use those other repos? Why export to Collada and go through the trouble of importing the...

To solve my particular use case in lieu of this feature being added, what I did as a temporary workaround is use CMakePresets.json (which CMake Tools [supports](https://github.com/microsoft/vscode-cmake-tools/blob/main/docs/cmake-presets.md)) that lists different...

Awesome. Are there plans for a 2.8 port for DERGO? I have blend files that will only open in 2.8. (I also like 2.8 better.) I can help with that...

I was also having trouble finding SDL2 due to using non-conventional dependency paths. My `ogre-next` is a git submodule located at `my-project/ogre-next` (instead of at `my-project/Dependencies/Ogre`). Likewise, my `ogre-next-deps` is...

The mesh tool is valid. It's from ogre-next (v2): ![image](https://user-images.githubusercontent.com/12706574/112382473-43903380-8cc2-11eb-92ce-0707d98ee8a1.png)

My `config.py`: ![image](https://user-images.githubusercontent.com/12706574/112383066-07a99e00-8cc3-11eb-9599-f0cebe48335e.png)

My exit code for OgreMeshTool isn't 0. ![image](https://user-images.githubusercontent.com/12706574/112384427-cadea680-8cc4-11eb-915b-7c82d94e7b7b.png)

Disabling both `Shape Animation` and `Shape Normals` is what worked. Duplicate of https://github.com/OGRECave/blender2ogre/issues/56

Also, it'd be great to be able to pass args to scripts run by `Run Script`.