Alexandru Trif

Results 11 comments of Alexandru Trif

I know about it, it's a weird combination of the 2.x.x with the old stats/research paths and the NTW terrain palette, not what I want to be honest. :sweat_smile: I'm...

@past-due @bjorn-ali-goransson "fix fog"? you mean this particular piece of weather that was removed? ![image](https://user-images.githubusercontent.com/63616666/81873965-82733a00-9585-11ea-8f5e-8ce8e7238696.png) That and the dusty haze that was omnipresent during the entire Alpha Campaign :sweat_smile: ![image](https://user-images.githubusercontent.com/63616666/81873714-fcef8a00-9584-11ea-83c4-4b22c219faab.png)

It was removed in **master_20111026**, here are the relevant links for it: [2920 Ticket](http://developer.wz2100.net/ticket/2920) [GitHub Commit](https://github.com/Warzone2100/warzone2100/commit/c04bf74f3a004e95c9d0fa0813a20aa3fdaff079) We may just be able to recover the original code from the GitHub Commit...

Even if it's for the whole shabang, I'm all for it. :+1: ~~Until then, I'll return to trying to convert the old tank traps pie model to the new ones...

![image](https://user-images.githubusercontent.com/63616666/82410359-5faabf00-9a78-11ea-80f3-c407e98c9db3.png) Old Tank Traps are here as well. Still one or two tweaks needed, but they're displaying somewhat properly.

@berserkingyadis I haven't touched this in ages I'm afraid... The PR itself was canned too, since a lot of changes would've required some extensive in-depth checking of the original stats...

I agree with Bers proposal for having the same selection effect as the units currently have right now. We could take it one step further and make it so the...

> that last suggestion would indeed be awesome, but not feasible in the near future ... Then we stick with the similar unit selection method, applied to buildings as well,...

I mentioned this FX quite a couple of times in the past, would be lovely to see it back in-game.

It looks quite good for a mock-up. Reminds me of the time when I did the Music Manager mock-up. :+1: