Luke Stampfli
Luke Stampfli
Changes NodePortDictionary to keep port order. Dictionary does not guarantee order, with the current implementation when adding dynamic ports and then clearing them and adding them again ports will end...
### Description When shutting down the NetworkManager, in OnNetworkDespawn NetworkManager.NetworkTickSystem is null which prevents from being able to unsubcribe from the network tick. ### Reproduce Steps 1. Add the following...
**Describe the bug** The `ConnectionApproval` callback allows to pass back a prefab hash to spawn a specific prefab as the player object for the connection player. This is no longer...
**Feedback** There are a few ways to wrongly define an RPC. If a user wrongly defines an RPC they get no error message at compile or runtime and instead the...
Run the following script for a few seconds and it should log that it received a malformatted message. After receiving it the server stops to work or at least now...
Currently when the server closes a tcp socket it does not allow reuse of the socket until the application is closed. Which means restarting a server on the same ip/port...
### Quick Description I think I mentioned this a few times already, it would be nice to create readers from arrays or to convert writers to readers. The following functions...
The version 2.4.1 (and probably 2.4.0) have some major issues. I haven't encountered personally but have collected some information from the discord:      They all seem...
To fix it, it should be enough to add: ``` #if UNITY_EDITOR EditorApplication.playModeStateChanged += (state) => { if (state == PlayModeStateChange.ExitingPlayMode) { Close(); } }; #endif ``` In the OnEnable...
It would be nice if the readme in the package had a line with the current Darkrift version. Because there isn't a way to find out which version of Darkrift...