lovely_santa

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i'll add the dependency

Maybe we can make a loop using the seed extractor? that could act as a basic seed generator (while consuming 'something)

> > Maybe we can make a loop using the seed extractor? that could act as a basic seed generator (while consuming 'something) > > Like how the Bob's Greenhouse...

solution would be to use a tinted version of the vanilla icons, as that is what bobmonium is taken from

my paint skills aren't good enough to create new bobmonium icons ![image](https://user-images.githubusercontent.com/26593477/107875616-4b89d600-6ec1-11eb-8102-2c3d8f26b82e.png) this was my best effort... for reference: starting from iron ore ![image](https://user-images.githubusercontent.com/26593477/107875637-68260e00-6ec1-11eb-95a5-be7d4aeee7d8.png)

Because they are too low res to do so

Putting this on hold till Kira rerenders new icons for refining

Why? They give different tiles... We could however unify them and only use the bricks in recipes for buildings?

Yes they do, well, will... we should move this check out of data stage into the unit tests...

we should first create a unit test to catch this before 'resolving' it, but that branch can fix it too. The unit test should be more uniform than just the...