Nguyễn Đức Long
Nguyễn Đức Long
Things like `**/*.js` or `**/*.tsx` are wildcards. I have a few of these things in my `content`. I managed to take a heap snapshot of the process when the memory...
As far as I know, FreeImage seems to only support Windows, Linux and MacOS. You need to find a way to build FreeImage library that targets Android.
@mlavik1 Thanks for the binaries. Btw, do you happen to have a binary for MacOS or iOS as well?
@mlavik1 > Maybe I should set up a separate repository that provies FreeImage binaries for Unity. I second this decision. I think that it's not possible to bundle android binary...
The texture is black initially because the texture data is being uploaded from the CPU to the GPU and the transfer is not finished yet. You can check the [troubleshooting...
Something like this: ```cs var bufferTexture = new RenderTexture(...); var frame0 = await AsyncImageLoader.LoadImageAsync(...); // This loads image from disk -> CPU side -> GPU side Graphics.Blit(frame0, bufferTexture); // Transfer...
I have no experience with OpenEXR image. I suppose that since it is HDR image, its pixel value doesn't fit in the range [0, 1] which is used by `RGBA32`...
@peeweek I added support for EXR image in the latest release. Let me know if you have any issue with loading EXR image.
Can you try turning off Burst and see if it still works? Also, send me the image that results in this error as well.
Please post me the EXR image, so I can test it out myself.