Nguyễn Đức Long
Nguyễn Đức Long
Based on the irregularity of the mesh, I guess this is because the steepness of the slope relative to the projection used in voxelization that causes floating point errors. I...
About the light intensity defaults to 10, I have no idea about this. I will probably check it about later. On the other hand, light leaking is one of the...
The text material doesn't need to use VXGI shader. I suppose that I haven't setup the UI rendering in the render pipeline. I will check this out later.
I have checked the Text UI. If no material is assigned to the text, it is displayed normally. Do you want to assign material to the text?
@andywatts That tutorial only discusses how to display UI geometry in Scene View. In Game View, the UI is rendered in a separated pipeline.
Currently, VXGI has a limited support for transparency. I will expand the functionality in the future. For now, you can set the **Rendering Mode** to **Additive**, and see if it...
We are developing a platform on Unity that allow users to import their own assets. So I can say that we don't have 100% control of the assets uploaded to...
@atteneder I have published [UnityAsyncImageLoader](https://github.com/Looooong/UnityAsyncImageLoader). So the next step is to expose an interface in glTF to use this package. Is that correct?
> * Bundling the entire FreeImage library seems excessive (10MB DLL). Isn't there a smaller alternative for Jpeg/PNG only? Btw, I want to point out that FreeImage supports more than...
I didn't notice that glTF only supports a limited set of image formats. If that's the case, I have another alternative here: [SAIL](https://github.com/HappySeaFox/sail). Also, I found [a list of image...