Nguyễn Đức Long
Nguyễn Đức Long
From my point of view, glTF has a potential to become a general purpose C# library, not just depend on Unity. So I think that glTFast can be splitted in...
I can think of two ways to reduce the download time: ## 1. Use the Draco mesh compression extension This extension is better at compressing raw mesh data than using...
To solve the issue with the anonymous class, you can split `allowed_classes` into 2 groups: `constantized_classes` and `stringified_classes`. Only class string in which `Object.get_const` raises error (for example: `Class.new.to_s`) is...
This is an alternative.
One more thing, I did copy the test suite from #174. I also thought of another way to solve the issue with the anonymous class string `"#"`. This involes using...
> It's a bit fancy for my tastes () and I wonder if it works in JRuby. I don't work with JRuby so I have no idea. On another note,...
I have tested `ObjectSpace._id2ref` alternative and it indeed doesn't work with JRuby, and, concerningly, Ruby HEAD. In this case, I think we have the following options: + Split `allowed_classes` into...
> This PR is a follow-up of #174 and it solves issue with anonymous class string. It doesn't avoid calling `to_s` completely, but only calls `to_s` when `allowed_classes` contains a...
Great! I will take a look at it.
I couldn't make it work with USB Tethering. I run PhoneVR first on Android, then run SteamVR. SteamVR says that the headset is not found. When I click "Reset headset"...