LandarVargan
LandarVargan
Their reply: ```No, it's not a cube it's a flood-fill It's actually designed to be pretty flexible, via the callback. The flood-fill stops after a certain depth, so produces a...
> Ah, I see. That's a pretty nice implementation there then. A volume-limited search is really nice. > > I think it might be possible to refactor our current implementation...
I'm running this PR on the CaptureTheFlag server, as you can see if you look at teammate nametags. I'll let OP know if there are any issues
I updated my server/client and re-applied this PR, manually fixing the merge conflicts. With this set of usernames (chat output of `dump(mytable)`):  I get an "Observer name contains invalid...
Going to try and get a backtrace ``` 2024-02-09 04:43:09: ACTION[Server]: Richiii leaves game. List of players: pacchild11 Christiii Alexander_Jones form Victoryforgood Brady08 NormalPlayer33 Matthew95 Advansa DVDAV Mooder test2 _MrDodge-...
> Going to try and get a backtrace > > ``` > 2024-02-09 04:43:09: ACTION[Server]: Richiii leaves game. List of players: pacchild11 Christiii Alexander_Jones form Victoryforgood Brady08 NormalPlayer33 Matthew95 Advansa...
In some lua code I have: ```lua if not luaentity_table.object then return end luaentity_table.object:set_observers({...}) ``` And will occasionally get a crash: ``` ServerError: AsyncErr: Lua: Runtime error from mod in...
This has been running without apparent issue on the CaptureTheFlag server since May 20, I'm not doing weird/hacky things with it though, and CTF doesn't have many statically saved entities...
I'll take a look when I revisit this. I still may end up adding a submodule or two
I'm not getting that error with the CDB version or latest git, I've updated the CDB version in case you got this from there though. FYI: I'm not currently working...