LoneDev

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>currently disabling selected mesh renderer component is the only way to disable draw call. Maybe better solutions exists to have a control over Draw Calls in Unity, opinions are welcomed....

Yup! I don't want to receive notifications for issues I create myself

Probably this can be achieved by calling this function `setLightLevel`: https://github.com/PaperMC/Paper/blob/cc6fd371b2d1ab2ad1df85789b143f04a17c1468/patches/server/0763-Rewrite-the-light-engine.patch#L1811

> > > Someone pointed out that upstream received a v5 release which seems to include Starlight support amongst other features. However, the release also mentions that the API has...

> > > Hello do you have new for update into 1.14 or 1.15 ? > This plugin is very usefull on my server > On paper the PR [PaperMC/Paper#2572](https://github.com/PaperMC/Paper/pull/2572)...

No problem! Anyway I tried executing hp debug delete from console and no output is there, if you have time please check it (no rush). Have a nice day :D

Just curious, but why are you logging in via 1.8 client on a 1.20.1 server? I find it quite strange to do such thing as 1.8 can't render most of...

Also post your bungeecord log, do not post screenshots only.

> For more information, launch Waterfall with -Dwaterfall.packet-decode-logging=true Did you run it with this Java argument enabled? Check logs after you enable it and share them here.

Check if you set ignore hash `false` in config.yml of BungeePackFix, it might be the reason. The plugin was tested and working before publishing the update.