LivelyZephyrs
LivelyZephyrs
This would be a fairly simple addition. Older BSNES builds, including the most up-to date BSNES-Plus build, have a configuration file called bsnes-qt.cfg. In it are configuration options called cpu.ntscFrequency...
Just another rendering bug with Tales of Phantasia when using HD windowing. Screenshots below: ![image](https://user-images.githubusercontent.com/14850864/99441162-83df3f80-28e5-11eb-8c12-ad841a631887.png) ![image](https://user-images.githubusercontent.com/14850864/99441213-92c5f200-28e5-11eb-8658-9b98064e5754.png) Savestate file below. Load slot 7. NOTE: Must be using the English Dub patch...
Self explanatory. There is a minor rendering bug with one of the 'spell' (If ingame they're considered spells?) animations in Tales of Phantasia when using HD windowing. Can be seen...
There is a minor(?) bug that occurs during the second phase of the final boss in the SMW ROM hack, VIP Mario 5. The bug, pictured: ![image](https://user-images.githubusercontent.com/14850864/92025570-bd180280-ed2d-11ea-8fae-9286f96f5cf5.png) Bugged lines rendering...
As the title says. Some Mode 7 scenes don't render correctly with perspective correction. elix-smashit-pal: Perspective Correction ON, incorrect rendering ![image](https://user-images.githubusercontent.com/14850864/91910880-d82b3980-ec7d-11ea-8314-383071b66814.png) Perspective Correction OFF, correct rendering ![image](https://user-images.githubusercontent.com/14850864/91910932-f8f38f00-ec7d-11ea-98a0-227ac9f8fc8d.png) 2.68 MHz Demo:...
I feel the title explains it all, but to elaborate more: The posistion numbers in Super Mario Kart become a bit distorted when using higher scale factors for HD windowing....
Another issue. This has to do with some shapes becoming deformed when being uprezzed. Super Mario Kart (5x scale): ![Super Mario Kart (USA)-009](https://user-images.githubusercontent.com/14850864/71759681-6bf1ff00-2e7e-11ea-8abb-27235f109dbf.png) 1x scale, how it's supposed to look:...
Self explanatory: Rudra no Hihou has issues displaying dialogue on the overworld, and in general seems to have issues regarding hires mode, as well as several effects rendering incorrectly with...
There are sometimes pixels around HDMA assets. I have currently seen this in two games: Super Mario World: ![SMWincorrect](https://user-images.githubusercontent.com/14850864/71759640-187fb100-2e7e-11ea-8e95-ac1cb9364c66.png) Super Probotector: Alien Rebels: ![SuperProbotectorincorrect](https://user-images.githubusercontent.com/14850864/71759648-2e8d7180-2e7e-11ea-9948-ab1e7a93fb51.png)
Last issue I can think to post. Some effects using HDMA and/or DMA don't uprez at all when uprezzing lines. Trials of Mana (5x scale): ![Trials of Mana (U)-029](https://user-images.githubusercontent.com/14850864/71759727-444f6680-2e7f-11ea-8127-15178b89fcd1.png) Super...