LivelyZephyrs

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Update: The english dub patch, zipped: [ToP fandub patch.zip](https://github.com/DerKoun/bsnes-hd/files/5556568/ToP.fandub.patch.zip)

Follow up post for DerKoun: The ROMs for these demos, zipped up: https://www.dropbox.com/s/e5j3oqihzz0zecn/SNES%20Demos.zip?dl=0 Demos are mostly automatic, 2.68 MHz Demo being the exception, and asking for occasional B button presses.

I've tried it out and no effect. Most menus, non- 1V1 battles and hub world all still running 30FPS capped. Running the latest version of the game.

> Is it possible you're exceeding the max texture size your GPU can handle? From the log: > > `[INFO] [Vulkan filter chain]: Creating framebuffer 32768 x 32768 ` >...

I've disabled shaders and it now loads the game just fine. Just to make sure it _is_ shaders crashing Retroarch for me, I re-enabled them and then reloaded Beetle PSX,...

From what I checked, no shaders were actually loaded. Just merely enabling shaders at all crashes it.