MevLyshkin

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@icefoxen According to wiki winit is the main blocker for WASM support. The issue You did mention looks as resolved: https://github.com/rust-windowing/winit/issues/395

First lets implement all ZEngine content, then anyone can do multiplayer.

Is there any update on that? What is the status of Android in 0.9?

> Like WrongShoe points out, it's really easy to introduce nasty delay (and repeated overhead) in the sounds due to asset loading time. That's a particularly frustrating footgun to discover...

@alice-i-cecile @BD103 Since at the moment it could be easily be provided in separate package I am okay with closing the PR. Maybe I will create `crate` out of this...

Thx for great feedback @SpecificProtagonist ! I've simplified code greatly and now it should be a lot easier to follow. Also thanks of pointing out wrong task pool for you...

> still not a fan of adding this as an example in Bevy, and as is it doesn't show anything new so it adds more maintenance TBH, I don't agree,...

> > > still not a fan of adding this as an example in Bevy, and as is it doesn't show anything new so it adds more maintenance > >...

> > > Could you try to make the example work in wasm? That would be new and useful as a start. > > > > > > Isn't that...

@mockersf @SpecificProtagonist @BD103 Example now should work on web as well.