MevLyshkin
MevLyshkin
I will update image to newest version if I find way to replace raw_pixels which is missing in newest version.
It will allow adding it to a Unity project using package manager: https://docs.unity3d.com/Manual/upm-ui-giturl.html
# Objective - Currently there is no example how to perform web requests from bevy. This PR fixes that and maybe hopefully starts discussion about providing at least basic web...
# Objective Inspired a bit by the famous article about leaving Rust, I've created commands that simplify playing sounds in Bevy. ## Solution - Create command for playing sounds ---...
There is already existing crate that would allow really easy to add support for SASS extension to CSS. I have example implementation of the feature: https://github.com/Leinnan/bevy_ecss/commit/346ced7efeb6e9c9fdb907991ef2d8d7be6e079d
We should somehow let users know that we have two set of properties, one which tries to keep as closes as CSS references (I'm using Mozila docs here) and another...
We should somehow let users know that we have two set of properties, one which tries to keep as closes as CSS references (I'm using Mozila docs here) and another...
# Objective BrpQueryRow doesn't serialize `has` field if it is empty. That is okay until you try to deserialize it after. Then it will fail to deserialize due to missing...
## Objective Bevy 0.15 introduced new method in `Material2d` trait- `alpha_mode`. Before that when new material was created it had alpha blending, now it does not. ## Solution While I...
Consider renaming the methods to be a little more hierarchical. It would make sense to group them more, something like: bevy/mutate_component -> bevy/world/components/mutate bevy/list_resources -> bevy/world/resources/list bevy/insert_resource -> bevy/world/resources/insert bevy/remove_resource...