LegendGuard
LegendGuard
> https://www.moddb.com/mods/hexen-edge-of-chaos/news/team-updates-project-updates mentions `[email protected]` - have you tried that email address? I already told: _I sent an email in https://hexenmod.com/ to ask about that._ (in the last posted news (March...
Ok, I fixed all the code to be compiled successfully in Windows and Linux. I run the game using the release builds. But when I try the "new game", it...
I'm debugging deeply as I can. So, when I break one of the barrels/pots, the script in this part works:  But when I'm picking up one of the items...
I finished to port everything of HEOC to dhewm3 in a stable state. https://www.moddb.com/games/doom-iii/downloads/hexen-edge-of-chaos-dhewm3-edition Btw, no response from the authors. They didn't give a damn about sharing the source code,...
Gotta close the PR. I don't know what it could happen if it were merged (breaking incompatibility with Q3A, maybe?). I guess that isn't going anywhere. That was a demonstration...
You're right. This function has never been used in most gamecode mods. But it always has been there and in all Q3 gamecode repositories. One year ago, in one of...
Wait. It cannot be removed, otherwise the compiled build in-game won't work and could get some errors when playing. Because it needs to stablish the relationship to the engine. Moreover,...
Ok, when you agree and are ready to merge, squash commits before merging.
Done, now the function is the same as [Quake3e engine](https://github.com/LegendaryGuard/Quake3e/blob/master/code/qcommon/q_math.c#L712) one (the enhanced). I hadn't checked it. Thanks for noticing that detail.
I can confirm, it's working while setting that: ```c cg_enemyModel "sarge" // "anarki" or any player model available cg_enemyColors "cid" ``` But it would be ok to accomplish the reviews...