LegendGuard

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Yeah, replacing this line (655 from *iqe_import.py*) to `mesh.use_mirror_topology = False` Worked for me, too. https://github.com/ccxvii/asstools/blob/0c52fe1abfa13988d05238d4f45c7376576d6cc3/iqe_import.py#L655

Reference: absent PR #257

Great, it would save from frozen status performance suffering. Even it should improve performance, too.

More info. I debugged with Visual Studio 2022 IDE in this another Windows PC with Intel Core i5. Doing the following: *Select Debug > Attach to Process (or press Ctrl+Alt+P...

> Maybe there is a unique adaptation to AMD's CPU? *P.D. This isn't CPU issue. Worked when I was playing without the compiled dlls and launcher.exe files and using the...

Dumb question: should be labeled as "non-steam" to tag this kind of issue?

I just checked deeply, non steam version still doesn't seem to work using the compiled files. Gonna to re-edit the issue, it isn't related to different Windows PCs, that happens...

In the following test, I used with `waf.bat configure -T debug` and `waf.bat install`. After sourcevr.dll error window 3 times pop-up, appears this window: ![image](https://user-images.githubusercontent.com/49716252/199859587-563962d1-c5fb-4a2d-991f-d0580db39432.png) This indicates the Assert tells...

Here the full log: [engine.log](https://github.com/nillerusr/source-engine/files/9934123/engine.log)

Update: when using `waf.bat configure -T release` and `waf.bat install` (compiling a release build), only appears the sourcevr.dll error window popping up 3 times, after that (pressing OK 3 times...