LegendGuard

Results 49 comments of LegendGuard

> Delete sourcevr.dll or comment out the part that loads it Done. Works and doesn't display that error. That sourcevr.dll isn't from nillerusr repository compiled files, it's downloaded from that...

Collecting all assertion errors using the debug build, also note, these are the same displaying errors in the game console output: **filesystem/filetracker.cpp : line 103**: ![image](https://user-images.githubusercontent.com/49716252/200114827-850634c4-32a4-436d-a110-f28d8f23e7f6.png) **tier1/utlbuffer.cpp : line 728**:...

I've to warn that the wrong compiled *SDL.dll* (from `lib/win32/amd64`) won't load the game on Windows. Use the compiled *SDL.dll* from `lib/win32/x86` instead! IIRC, the amd64 (64-bits) version on Windows...

Gotta rename the issue instead creating a new one. There's a problem when trying to run into different PCs. I'll need a full check, not easy as I think though.

I've come to the conclusion that this issue will be like a pending task. It should work without steam, even if you prefer with / without.

Not sure to add DX11. There should be a better alternative of graphical libraries for Windows. About DirectX, there have been some issues like this: #132

Very nice, PVS Studio seems a big help to analyze the project. I suppose these clues can help to progress and complete the tasks of _improve performance_ and _fixing bugs_...

That CI improvement saves time and resources. Shouldn't that be merged already?

If you're using the compressed version (the one in the official download page), maybe it causes these errors, since the textures are compressed as `.dds` files. I wonder if trying...

> :trollface: Nice troll face, that broke the game. Still not working, I updated the source code and I compiled again. Btw, that's the shortcut I execute: ```bat "C:\Program Files...