LeHerosInconnu
LeHerosInconnu
@ihhub. > Hi @LeHerosInconnu , I personally added this as walking animation is too... lame I could say. I agree that animation is not linked so we might need to...
@Branikolog. > > I also suggest changing the current vertical position of the castle name 1 pixel down. > > Why? We don't hve much space to shift castle down...
@Branikolog. > I'm afraid it would be too close to Captain's building... > I hope, our dev team would show us two this implementations, so we could choose the better-looking...
@Branikolog. > Well, shifting Captain's icon is a good idea... After that, window looks more balanced. Can you also add this item to the first post of this thread? I...
@Branikolog. > Thanks for your help, @LeHerosInconnu! > With your contribution our project will shine for years, at the time we'd finish it. :) With the release date fast approaching,...
@ihhub. > The horizontal position of the name must be fixed by now. Yes, it's fixed. I have updated the first post.
Another example for this. In fheroes2, ghosts should target the troop that allows them to incorporate the greatest number of creatures as possible. In fheroes2: In the example, the ghosts...
Hello @Branikolog and @oleg-derevenetz, Yes, the path displayed misleads the player, because there's that pesky rule that the 75% reduced penalty of a road is only valid if the destination...
Hello @Branikolog and @oleg-derevenetz, > In this case due to the "last move" rule the hero will spend the same amount of movement points both if he goes straight and...
Hello @Branikolog, > HI, @LeHerosInconnu > > > I haven't been able to reproduce this path. > > Hero should have as little movement points, as possible for this situation....