Creature information window with left click, displayed animation of the creature and speed of the animation
In the original game, only the movement animation of the creature (walking for non-flying creatures, and flying for flying creatures) is shown in a loop. So the animation is smooth without jerking.
In fheroes2, several animations are displayed one after the other, without a correct transition between the movements. For example, when the creature is on the ground and it "jumps" directly to a standing position. In addition, as the animation is not regular, this adds a distracting effect when consulting information.
Is it really necessary to display all the animations? The movement animation of the creature, as in the original game is sufficient.
In the original game, the animation speed is also faster.
In original game:

In fheroes2:

Edit 2020/09/24.
Another issue with the creature sprite animations: https://github.com/ihhub/fheroes2/issues/1787.
Creatures that not just only walking look for me better. It's more spectacular to watch the attacks of all creatures as well...
@Branikolog.
Creatures that not just only walking look for me better. It's more spectacular to watch the attacks of all creatures as well...
These informative windows are not meant to be a place of entertainment. It is on the battlefield where the show must take place. :D
Not only for battlefield, but for army info in heroes\castle windows too...
@Branikolog.
Not only for battlefield, but for army info in heroes\castle windows too...
What is the point of seeing the creature die when I look at this window for information? Animation doesn't provide any information, even a sprite without animation would be enough for this window.
We can make this window without dying animation... Only walking, standing, attacking and receiving damage... Anyway, it's all about watching pleasure. If players don't like animations inside this window we can place a static sprite there, for sure! :)
@Branikolog.
We can make this window without dying animation... Only walking, standing, attacking and receiving damage... Anyway, it's all about watching pleasure. If players don't like animations inside this window we can place a static sprite there, for sure! :)
If there should be several animations in this window, they should be linked together with perfect transitions. That's why the single loop animation of the creature's movement in the original game works well. Moreover it doesn't distract the user too much from the initial goal of viewing the creature's information.
Hi @LeHerosInconnu , I personally added this as walking animation is too... lame I could say. I agree that animation is not linked so we might need to do some enhancements for this.
@ihhub.
Hi @LeHerosInconnu , I personally added this as walking animation is too... lame I could say. I agree that animation is not linked so we might need to do some enhancements for this.
Yes, the animations should be selected, for example, remove the animation of the dying creature, and be displayed with perfect transitions. With these conditions, it can work. :)