LeHerosInconnu
LeHerosInconnu
Hello @Branikolog, Hey, I made some nice scores. :D
@Branikolog, > Hi, @LeHerosInconnu ! I was always wondering, how did you manage to make them on my own PC. :) Ah, Ah, Ah, In fact, the name "Unknown Hero"...
Hello @ihhub, > Hi @LeHerosInconnu , does the original game have this logic? If not let's not to micro-optimizations for the sake of a perfect gameplay. I thought we wanted...
Hello @ihhub and @zenseii, In the original game, the AI can dig for the ultimate artifact even if this is a victory condition for the human player. In Roland's campaign,...
Hello @oleg-derevenetz, > Hi @LeHerosInconnu > > > In the original game, the AI can dig for the ultimate artifact even if this is a victory condition for the human...
Hello @Branikolog, This is the AI's strategy for forcing the human player to waste his gold on recruiting creatures to defend his castle, even though the AI never had any...
Hello @Branikolog, > I suggest always show morale Indicator, as if hero had at least 1 alive creature in his army. This would help to predict the morale of any...
@Branikolog. Yes, but no. :) The hero has secondary skill Leadership at the expert level, okay, but the morale indicator should indicate the current state of army morale. This rule...
@Branikolog. > > And there is only one click to view the morale modifiers. > > One very small click, is it already too much ? :D > > For...
@Branikolog. > > When a living troop will be integrated, the army's morale will be updated, and applied to living creatures during combat. > > This is the purpose of...