LeHerosInconnu

Results 338 comments of LeHerosInconnu

@Branikolog. > > information about the change in morale could also be added to the joining window. > > It could...We will discuss it, when our team reach that issue...

@Branikolog. > @LeHerosInconnu > Okay. Design for this new icon is debatable. At first, I want to hear all the team opinions regarding such morale indication. Okay.

After thinking about it, I think that even the penalty "Some undead in group -1" should be taken into account and displayed when the army is only composed of undead...

Hello @Branikolog, > I think it would be fair, if AI hero can re-visit objects which he is standing on without wasting movement points or to not be stuck because...

Hello @Branikolog, @oleg-derevenetz and @ihhub, I'm not against this idea of paying a fixed cost (200 to 250 movement points, or the cost is twice the hero's move cost of...

Hello @zenseii, > The Alteris 2 map uses the randomness of stone liths as a gameplay aspect, and it is used to impede the arrival of a very strong AI....

@zenseii. > > Hello @zenseii, > > > The Alteris 2 map uses the randomness of stone liths as a gameplay aspect, and it is used to impede the arrival...

@zenseii, > @LeHerosInconnu. I consider this a request for improvement rather than a bug. Iirc the original editor didn't supply such information either. I'd thought of putting it as an...

Hello @Mr-Bajs and @zenseii, > I find having a title for each single slot rather ugly, redundant and clutterd. Personally, I wouldn't mind simply deleting all the "Default value", "Default...

Hello @Cheerfulbull and @oleg-derevenetz, > If I understand correctly what the issue is, I suppose @LeHerosInconnu will say they're still not centered. With this PR: > > ![chest](https://github.com/user-attachments/assets/7f2d1580-8446-4c36-8da2-4617f8dc79f9) > >...