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Randomizer for DS Castlevania games

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Create an option to turn the hint system on/off Since we have to gather the 12 missing villagers (as the elder is always in the village) and we have to...

when you get a new skill or equipment, it's automatically equipped. i watched someone on twitch doing this for weapons and souls in random DoS, it was fun. suggested toggles:...

First run in a while so I'm 2 minor versions behind, but based on the patch notes for those two versions it doesn't look like these were caught/fixed. [PoR FortisFidelisMuramasa...

Room randomization in Order of Ecclesia seems to always have Rasulka's hall guarding only a save in Somnus Reef, making this boss optional. Not sure if this was intended.

The Arma Machina glyph can be used to break spikes, allowing access to the Lighthouse boss and progression through the halls of Tymeo and Tristis. It's not currently listed as...

Pretty basic, just an option to start with the map(s) fully filled out, the same way it appears after an NG+ or when collecting a Castle Map, uncolored, just revealed...

enhancement

- [ ] Player palette randomizer. Manually make a bunch of good-looking palettes for each player, and select one randomly when randomizing. - [x] Player sprite randomizer should be split...

enhancement

**What?** Currently, if you get a Spear with the Vamanway animation, the hitbox will be as fast as you expect it, but the enemy will still only take damage every...

I'm working with the understanding that the max 65535 attribute points leads to a 200% increase in attack power for that attribute (so ~327 points per percent). Done a few...

I noticed this because I was setting the Attribute Point Boost Amount to 1,000 but still getting values in the 10,000s. My understanding of the math is that because the...