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Weapons should use the IFrames of their randomized Animation

Open radzo73 opened this issue 3 years ago • 0 comments

What? Currently, if you get a Spear with the Vamanway animation, the hitbox will be as fast as you expect it, but the enemy will still only take damage every 31 frames, instead of the Valmanway's 12 frames.

How? Probably in the same way the weapon animations are randomized (using bit 17,1 if I'm reading the DSVEdit correctly). If the vanilla IFrames are shorter than the randomized animation (e.g Kaiser Knuckle uses Axe animation), then it should use the vanilla IFrames.

Fists: 8 frames (Mach Punch: 11 frames) Knives: 15 frames Small Swords/Rapiers/Whip Swords: 30 frames Short Swords: 15 frames (Ice Brand: 18 frames, Laevatain/Alucard Sword: 11 frames) Great Swords: 39 frames (Claimh Solais: 30 frames) Spears: 31 frames (Gungner: 11 frames) Mace/Axe: 40 frames (Mjollnjr: 11 frames) Katana: 8 frames Hand/Silver Gun: 3 frames Throwables: 20 frames RPG: 31 frames Terror Bear: 4 frames Nunchaku: 11 frames Whip: 30 frames

radzo73 avatar Oct 30 '20 21:10 radzo73