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You can copy the source from the /play page ( don't save it via your browser, just view page source and copy ). Make sure that you save the javascript...

Try it and find out. The menu and stuff seems to work OK

You'll want to add your own. But you could grab one from the quakejs website if you really don't want to run one

Just go here http://www.quakejs.com/play and look at the network tab in chrome/firefox

ran into #551 as well, fixed by manual linking ``` target_link_libraries(benchmark json-glib-1.0) ```

Yeah I have this issue too, no idea why my radeon vii is failing on a 64MB allocate. Doom2016 runs great.

Wait fellas, just use the amd allocator and it works.

while ur compiling it, there's a definition to use the amd allocator

UserMessages are server->client just log sendnetmessage and start pinging, you will get the idea. ``` message CDOTAMsg_LocationPing { optional int32 x = 1; optional int32 y = 2; optional int32...

doubt that will work because all the messages have an ID. After the server gets the packet, it will get the body (https://github.com/LWSS/McDota/blob/master/src/SDK/CNetworkMessages.h#L2148 - something like this). Then do a...