LWSS
LWSS
doesn't seem like it loaded if it didn't say anything, oh I think master might need a slight update
yeah this seems kinda nice, I saw this on UC. Maybe something like entity ptr if it's null, save it somewhere, in the OnRemoveEntity hook set it to null.
already have visible by enemy idk if I want to do hero specific yet. Pseudo maphack stuff needs more research
visuals
lol no tinker tools as in tinkering with the game
I don't have anything like that right now, but I am looking at bins... Looks like the panorama global objects could be useful. `DOTA_PanoramaScriptBindings_RegisterGlobalObjects(void)` I'll see if I can add...
@shekeru I added bindings parsing so you can call the native functions for these javascript functions( https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Panorama/Javascript/API ) Here is attack range ( https://github.com/LWSS/McDota/commit/b7ba286d64501c46d58bbebafbf878b66ceb75cf#diff-9b8ef484487c6e6a8519d4897fc82ebdR45 ) You can add me to...
I mean u could try it and find out?
1- I would just use the datamap offsets for most things. 2- Yeah you could just send a protobuf, the prepareUnitOrders() hook really wasn't that useful to me. It did...
@bythos14 how's the vita port coming?