LWSS
LWSS
https://github.com/citizenfx/fivem/pull/1512
Looks good, but while ur at it, maybe add the hash as a // comment so we can ctrl-f for it sometime later
 oy I think I broke it, the dlights still work tho. Did u make any more changes elsewhere? I didn't get the header file in the commit
yeah if I put kGLMTexDynamic onto more types, it seems to work but it breaks the net_graph text
yeah i figured those out but I get black textures after dlights occur unless I put dynamic on every texture(and then the vgui fonts break)
yeah i wasn't gonna, just testing something
weed-vision
yo for some reason in csgo there's like 2-3 different versions of this glm code. The enums don't even match :skull: https://github.com/SwagSoftware/Kisak-Strike/blob/master/public/togl/cglmtex.h#L96 https://github.com/SwagSoftware/Kisak-Strike/blob/master/public/glmgr/cglmtex.h#L79 yeah they're unused though, didn't fix anything
didn't seem to be the issue for me. I'll mess with it later
Testing FPS drop (by setting all textures to dynamic to get this to work), it seems to work really good, there's basically no drop with my 4 dlight test at...