LOOHP

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The reason it only not work with leave messages is because the player had already left when the message come up, where as the player is online when the join...

No worries, you can keep the suggestion here. I'm just explaining why it isn't already a feature and why it isn't as straightforward to implement for leave messages as opposed...

Because I formatted my chat with VentureChat.

Please post the whole stacktrace in the comment instead of just the first line in the title so I can take a closer look.

Sorry for the late reply. I soon will look into the optimization PRs. That alternative software written looks very well polished. Are there any features that it doesn't have which...

Possibly improved by https://github.com/LOOHP/Limbo/pull/100