LOOHP
LOOHP
Can you also try with build #88 instead?
Alright I just made some changes, can you give build #95 a try?
Hmm, the error doesn't tell me too much about the error. I've added clearer error messages in build #96. Please give it a try.
Does everything still work despite this error?
Is your `Settings.HandleAnimatedMapsOnMainThread` still set to `true` in the config?
Currently, the class declares this map on the class level and looks like it is accessed off the entity thread. https://github.com/LOOHP/ImageFrame/blob/9b8efe229552763d9cde5b9bbbff5de49c2b9259/common/src/main/java/com/loohp/imageframe/objectholders/AnimatedFakeMapManager.java#L61 Wouldn't something need to also be done for this...
Are there any more of those errors? If so can you post them too?
Nothing in the stacktrace links to ImageFrame. Are you sure ImageFrame is the sole cause of this problem?
The error seems to be related to the world saving to file but not the loading of maps. Have you tried disabling ImageFrame to see if this still happens?
The RAM increase could be explained by the fact that the pixels need to be loaded into memory. However, it shouldn't stop the world from saving. I am running IF...