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Light-weight, powerful, customizable and modular in-game console for Godot 4.

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One of the most common and useful features of terminals is command history, being able to press up/down arrow to go through a list of previously run commands. I actually...

I finally got it set up in a project and I was wondering what that was for. I know thats default in bash, `user@computer`, but here it dosen't seem to...

discussion

I don't really know what this command should be called, but it would be nice to have a simple command that loads a PCK at runtime given a file path....

good first issue
new command

I envisioned GDShell as a safe console by default with commands, that should don't do any harm to your projects if a user has access to it. Some commands useful...

enhancement
good first issue
proposal
discussion

I think it could work like this `$ emit $path/of/node event_name "additional args for the event emitter function"` For convinience sake the user could copy paths into the input field...

good first issue
proposal
new command

I think it should be possible to type cast arguments, for example: example: Running [ command int(3) ] in the cosole: ```gdscript func _main(argv: Array, data) -> Dictionary: output(argv[1]) #...

enhancement
discussion

This is a work in progress PR, that reworks the inner workings a big part of GDShell to make it more type safe and to allow some cool new features.

enhancement

`scn` is used to edit the current scene (e.g., instancing nodes, freeing nodes). `ls` is used to view the current scene tree. I have some docs articles [here](https://github.com/tryoxiss/Godot-GDShell/tree/future-ideas/addons/gdshell/docs/en/commands) to give...

good first issue
proposal
new command

Some of the existing documentation is already outdated or it is just not good. There is no documentation for most of the commands and all of the GDShell inner workings...

documentation
help wanted
good first issue

Probably use [gdUnit4](https://github.com/MikeSchulze/gdUnit4)?

help wanted
proposal