Godot-GDShell
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`pck` [?] command
I don't really know what this command should be called, but it would be nice to have a simple command that loads a PCK at runtime given a file path. It would be done with ProjectSettings.load_resource_pack(file)
, so it would be simple to implement.
~~Possibly res://
could be provided, so you just need to specify the file path within that.~~ It is actually reccommended you load mods from user://
, so if we provide anything that should be it.
Sorry for posting two issues in a row, just some things I was thinking of.