Godot-GDShell
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Add optional type casting to command arguments
I think it should be possible to type cast arguments, for example:
example: Running [ command int(3) ] in the cosole:
func _main(argv: Array, data) -> Dictionary:
output(argv[1]) # outputs 3
output(typeof(argv[1])) # outputs 4 (meaning string)
output(typed_argv[1])) #outputs 3
output(typeof(typed_argv[1])) #outputs 2 (meaning int)
This may or may not be better if implemented in the base GDShellCommand resource rather than per command, idk.
would store the first argument in argv[] as int, the second as a float and the last one as a string.
This would be very useful when creating commands that call a function or a signal, so you could pass in arguments to that function or signal in the expected type.
This could be done with regex and, GDScript's built in type casting.
I plan to implement this feature, as I am also working on the emit_signal command from issue #15 and, also plan on creating a command that calls functions from nodes.