Sven Bartscher
Sven Bartscher
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Consider this program: ```rust let mut world = World::new(); let shape = ShapeHandle::new(Cuboid::new(Vector3::repeat(0.5))); let collider = ColliderDesc::new(shape) .density(1.0); let top_joint = FreeJoint::new(Isometry3::identity()); let body_desc = MultibodyDesc::new(top_joint) .collider(&collider) .parent_shift(Vector3::repeat(1000.0)) .build(&mut world);...
The following program panics with the message below: ```rust let mut world = World::new(); let shape = ShapeHandle::new(Cuboid::new(Vector3::repeat(0.5))); let collider = ColliderDesc::new(shape) .density(1.0); let top_joint = FixedJoint::new(Isometry3::identity()); let mut body_desc...
The following program panics with the message below: ```rust let mut world = World::new(); let shape = ShapeHandle::new(Cuboid::new(Vector3::repeat(0.5))); let collider = ColliderDesc::new(shape) .density(1.0); let top_joint = FixedJoint::new(Isometry3::identity()); let mut body_desc...
While experimenting with MultiBodies I discovered that FreeJoints and FixedJoints apparently cause a panic when the MultiBodies attached to the joint don't have colliders with a set density. Specifically this...
While working on #141 I had some ideas for further changes. But I didn't want to bloat the scope of that pull request further. So here they are (or will...
This should fix the issue that handlers registered by `fromAddHandler` were not unregistered by `pause`. It also brings the implementation in line with the documentation, which says that input handlers...
I would like to propose an operator similiar to ``. Instead of applying the function from the behavior to the value in the event, the function from the event is...
Implementation of https://metacontroller.app/design/customize-hook/ This is based on the rebased branch from #143. Closes: #98
Since there doesn't seem to be good framework for writing Matrix bots in Haskell, I thought I'd contribute some basic functionality to this one. I hope it's at least somewhat...