KiwiHawk

Results 99 comments of KiwiHawk

https://mods.factorio.com/mod/SeaBlockWithAAI

First, review the entity mining time Bob's and Angel's mods. Standardize this with Base game. Once that is done, review if any change still feels required.

> * decrease pollution of higher tier power sources. This would incentivize their usage in games with biters. There are no biters in Sea Block. Pollution does nothing except turn...

Investigate as part of #12

Because Factorio itself and Angel's mods all use Crowdin. I'll be relying on other people to do the translation so good to make it easy for them - not having...

This fixed the low power error. Would probably fix entity transfers for Angels but doesn't for Sea Block. We have no coal (or any other fuel) to mine. [tips.txt](https://github.com/KiwiHawk/SeaBlock/files/5769152/tips.txt)

Factorio mod localization project currently doesn't support multiple mods within a repository (Sea Block) or mods that have an extra layer of folder nesting (Circuit Processing, Landfill Painting). https://github.com/dima74/factorio-mods-localization/issues/4

Paraphrased from posts on Discord by BinaryPulsar.

The labs are never supposed to accept them. The tech is supposed to be automatically marked as researched when you kill something that drops the artifacts.