SeaBlock
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Power Rebalance
Issues
- Fuel Oil power is too good
- Deuterium build is too small
- Thorium is currently useless
- Deuterium is better in pretty much every way (small self contained process)
- Need more large late game power drains
Suggestions:
- Make Thorium make train fuel
- Make Thorium required to run Deuterium
- Add Angel's Industries for Angel's nuclear
- Massively increase rocket silo power consumption
- Remove Thorium
- Make thermal refining require nuclear heat
- Move deuterium to space science
- Convert the direct sort of uranium into mixed sorting, producing uranium, thorium and plutonium
Constraints
- Make sure fusion bots can still be made practically
- RTG needs to be available at Blue Science. Required for Bob's Character Classes
Need more large late game power drains
suggestions for this:
- increase power consumption of higher tier buildings and increase their crafting speed. This way more advanced buildings will be faster but also consume more power.
- increase power consumption of speed modules and buff their speed bonus.
also:
- decrease pollution of higher tier power sources. This would incentivize their usage in games with biters.
- decrease pollution of higher tier power sources. This would incentivize their usage in games with biters.
There are no biters in Sea Block. Pollution does nothing except turn water green.
@KiwiHawk right, forgot that :)
IMO Fuel Oil Power isn't too good. Charcoal & Charcoal Pellets -> Solidfuel -> FuelOil -> Nuclear These steps seem to be pretty balanced. Nerving FuelOil would make the Nuclear step even stronger (already pretty strong)